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The Computing curriculum equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.  

Aims

The computing curriculum aims to ensure that all pupils:  

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation  
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems  
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems  
  • are responsible, competent, confident and creative users of information and communication technology

Computing curriculum information for Years 7-11

Year 

Term 

Units of Work 

Assessments 

 7 

Autumn 

Unit 1 - System Introduction and Office Skills - Pupils learn how to use Academy systems such as Insight and Office 365. They also gain an understanding of Microsoft Office applications such as Word, Publisher, Excel and Access. 

  

Should pupils wish to practice using the software used in lessons, free access is available to them via their Office 365 account. 

  

This unit is assessed by pupils completing a one hour written test. 

 

Formative assessments on VLE-  

-Baseline Assessment 

-Letter 

-Written test 

  

Spring 

Unit 2 – Desktop Publishing 

Pupils will learn how to use a range of DTP software. They will generate a range of documents in relation to a music festival. These documents will include event plans, posters, ID cards, vector graphics and digital adverts. 

 

Unit 3 – Adventure Story 

Pupils will learn how to create effective presentations using Microsoft PowerPoint. Pupils will find out about the different functions and formats that can be used within the software and then apply it to the topic of Adventure Story; where students design and create an Interactive presentation. 

Formative assessments on VLE-  

-Event Mascot/Logo 

-Vector event plan 

-Desktop Evaluation 

 

 

 

 

 

 

 

 

 

 

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

 

  

Summer 

Unit 4- Spreadsheets 

Pupils will learn about what a spreadsheet is, how they are used, and the functions and features found when editing a spreadsheet using Microsoft Excel. Pupils will identify the formatting tools that can be used within Excel and be able to design and create a range of spreadsheet solutions for given tasks. 

 

Unit 5 - Coding with Scratch - Pupils learn coding fundamentals such as iteration and selection, using a visual programming language called KODU 

 

Using the visual game lab, pupils will design and create a range of environments using programming constructs.  

 Formative assessments on VLE-  

-Uses of Spreadsheets 

-Functions and Formulae 

-Spreadsheet Creation for a given purpose 

 

 

 

 

 

 

 

 

 

 

 

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

 

 8 

Autumn 

Unit 1- Website Design & Analysis 

Pupils will learn about web furniture and how they are used to construct web pages. Pupils will be able to use HTML to generate their own website and use website design software to create a website for a specific purpose. Throughout the unit, pupils will be discussing target audience, purpose and design elements that engage the audience. 

 

Unit 2 - Digital Graphics - Image manipulation is all around us, rarely is an image in the media a true unedited one. Pupils learn how to use Adobe Photoshop for the digital manipulation. 

  

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

 Formative assessments on VLE- 

-Web Furniture 

-Website Design 

-Website Creation 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

  

  

Spring 

Unit 3 – Digital Animation - Pupils will learn different animation techniques used in industry such as Key Frame and Stop Frame. They will also learn how animation is used in the advertising sector, applying their knowledge to create their own advert.  

  

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

 

Unit 4- Computer Systems and Hardware 

Technology is ever changing but foundations stay the same. Pupils discover communication in computing and how computers work. Pupils learn about computer systems, binary, ASCII, networking and the CPU. 

  

This unit is assessed upon completion in the form of a one hour written test. 

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Formative assessments on VLE- 

-Basic Hardware 

-Binary 

  

Summer 

Unit 5 - Coding with Scratch - Pupils learn coding fundamentals such as iteration and selection, using a visual programming language called Scratch. 

  

Should pupils wish to practice using the software used in lessons, a free online version is accessible here: https://scratch.mit.edu/ 

  

This unit is assessed by pupils completing a computer-based task and describing tools and techniques within the software that they have used to be successful. 

 

This unit is assessed by pupils completing a computer based task and describing tools and techniques within the software that they have used to be successful. 

 

 9 

Autumn 

BTEC Creative Media Production- 

Component 1- Exploring Media Products 

A1: Media products, audiences and purpose 

Specified assignment from exam board- Internal assessment (coursework) 

  

Spring 

BTEC Creative Media Production- 

Component 1- Exploring Media Products 

B1: Genre, narrative, representation and audience interpretation 

Specified assignment from exam board- Internal assessment (coursework) 

  

Summer 

BTEC Creative Media Production- 

Component 1- Exploring Media Products 

B2: Media production techniques 

Specified assignment from exam board- Internal assessment (coursework) 

 10 

Autumn 

BTEC Creative Media Production- 

Component 2- Developing Digital Media 

Production Skills 

A1: Practical skills and techniques 

Specified assignment from exam board. 

B1: Pre-production processes and practices 

Specified assignment from exam board- Internal assessment (coursework) 

  

Spring 

BTEC Creative Media Production- 

Component 2- Developing Digital Media 

Production Skills 

B2: Production processes and practices 

Specified assignment from exam board- Internal assessment (coursework) 

B3: Post-production processes and practices 

Specified assignment from exam board- Internal assessment (coursework) 

  

Summer 

BTEC Creative Media Production- 

Component 2- Developing Digital Media 

Production Skills 

C1: Review of progress and development 

Specified assignment from exam board- Internal assessment (coursework) 

 11 

Autumn 

BTEC Creative Media Production- 

Component 3- Create a Media Product in Response to a Brief 

A1: Responding to a brief 

A2: Generating ideas 

B1: Planning materials 

B2: Managing the production process 

  

Spring 

BTEC Creative Media Production- 

Component 3- Create a Media Product in Response to a Brief 

C1: Monitor and review the outcomes of the production process 

C2: Production skills and techniques 

C3: Combining and refining content 

C4: Testing and exporting for distribution 

External assessment during Summer Term 

BTEC course information 

Qualification & Board 

Pearson Edexcel Level 2 BTEC Tech Award in Creative Media Production 

Course Content (for A level, how this follows on from GCSE) 

The course consists of 3 components:  

The components are: 

Component 1- Exploring Media Products 

A1: Media products, audiences and purpose 

Looking at a range of past and present media products, such as podcasts, magazines and mobile apps, students will examine how media products engage audiences for a given purpose. Students will develop their understanding of the relationship between media products, their audiences and purposes. 

B1: Genre, narrative, representation and audience interpretation 

Students will select media products from one of the three sectors: audio/moving image, publishing and interactive, and explore how genre, narrative and representation are combined to engage their audience. Students will develop their understanding of how media products are created to appeal to their audiences. 

B2: Media production techniques 

Students will deconstruct media products to examine how media production techniques combine to create meaning for audiences. Students will develop their understanding of how different production techniques combine to create meaning. 

Component 2- Developing Digital Media Production Skills 

A1: Practical skills and techniques 

Students will participate in workshops and classes to develop media production skills and techniques appropriate to one, or all, of the following media sectors: audio/moving image, publishing and interactive media. 

B: Apply media production skills and techniques 

Students will apply relevant media production skills and techniques through the following media practices: pre-production, production and post-production when reworking extracts of an existing media product/s such as a movie trailer, a magazine cover or a platform game. 

C: Review own progress and development of skills and practices 

Students must track their progress during this component, reflecting on their development of skills and techniques in workshops through to the application of pre-production, production and post-production processes and practices. 

Component 3- Create a Media Product in Response to a Brief 

Potential Career paths 

Web Design, Photography, Graphic Design, Gaming, Media Studies 

Assessments (inc. field work / assessed practicals) 

Component 1- Exploring Media Products 

Learning Aim A- Investigate media products (Assignment 1) 

Learning Aim B- Explore how media products are created to provide meaning and engage audiences (Assignment 2) 

Component 2- Developing Digital Media Production Skills 

Learning Aim A- Develop media production skills and techniques (Assignment 1) 

Learning Aim B- Apply media production skills and techniques (Assignment 2) 

Learning Aim C- Review own progress and development of skills and practices (Assignment 3) 

Component 3- Create a Media Product in Response to a Brief- assessed by controlled task and marked externally. 

Core or Option 

 Option 

No Option Choices (GCSE only) 

  

No. GCSE / A Level equivalent 

 1 GCSE Equivalent