Design and Technology

Design and Technology

Design and Technology is an inspiring, rigorous, and practical subject encouraging students to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Bedlington Academy, we encourage students to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art. The students are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. The students design and create products that consider function and purpose and which are relevant to a range of sectors (for example, the home, school, leisure, culture, enterprise, industry and the wider environment). 

When designing and making, the students are taught to: 

• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at individuals or groups. 
• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design. 

• select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing accurately. 
• select from and use a wider range of materials and components, including construction materials, textiles according to their functional properties, aesthetic qualities. 

• investigate and analyse a range of existing products. 
• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. 
• understand how key events and individuals in design and technology have helped shape the world. 

Technical knowledge: 
• apply their understanding of how to strengthen, stiffen and reinforce more complex structures. 
• understand and use mechanical systems in their products. 
• understand and use electrical systems in their products. 
• apply their understanding of computing to program, monitor and control their products.

Children learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation. 

Curriculum information


Year group 




Year 7 

  • Construction lines 
  • Grid method 
  • Colour, tone and texture 
  • Oblique – products 
  • rendering 
  • CAD/CAM 
  • Timbers 
  • Papers and Boards 
  • Packaging 
  • Product Analysis 
  • Design Specification 

Year 8 

  • Isometric Sketching 
  • Render and shading 
  • Timbers 
  • Polymers 
  • Papers and boards 
  • CAD/CAM 
  • Health & Safety 
  • Tools & Machinery 
  • Smart Materials 

Year 9 

  • 3D Drawing techniques 
  • Exploded drawings 
  • Orthographic drawings. 
  • Rendering Skills 
  • STEM Challenge 
  • Initial design ideas 
  • Prototyping 
  • Research & exploration 
  • Manufacturing equipment 
  • Design ideas 
  • CAD 
  • Production plan 
  • Manufacturing 
  • Testing & feedback. 
  • STEM Challenge 

Year 10 


  • Engineering materials and properties 
  • Engineering processes 
  • Engineering components 
  • Comparing materials, processes and components with alternatives. 
  • Dismantling and assembling engineering products 
  • Measuring engineering components 
  • Identifying surface marks and describing signs of wear and degradation. 
  • Describing how components fit together 
  • Interpreting Engineering brief 
  • CAD 3D component 
  • Manufacturing processes 
  • Testing and evaluating 

Year 11 

  • Interpreting engineering brief 
  • Design ideas/annotations in relation to brief 
  • Final design 
  • CAD design 
  • Prototype manufacture / testing
  • Presenting prototype to a panel 
  • Reflecting on feedback and improving prototype and CAD design 
  • Identify issues with existing products. 
  • Sketching solutions to solve issues identified. 
  • Evaluating alternative designs in engineering. 
  • Carrying out experiments 
  • Comparing graphical data and summarising 
  • Interpreting engineering drawings and data to identify quality control issues, the cause of the issues and suggesting improvements. 
  • Different sized organisations and the need for SMEs and large companies. 
  • How engineers from different sectors collaborate to design/manufacture complex products 



I have learned how to problem solve as part of a team.
Year 9 student
I really enjoy the opportunity to design and make my own products.
Year 8