Design and Technology

Design and Technology

Design and Technology is an inspiring, rigorous, and practical subject encouraging students to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Bedlington Academy, we encourage students to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art. The students are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. The students design and create products that consider function and purpose and which are relevant to a range of sectors (for example, the home, school, leisure, culture, enterprise, industry and the wider environment). 

When designing and making, the students are taught to: 

• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at individuals or groups. 
• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design. 

• select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing accurately. 
• select from and use a wider range of materials and components, including construction materials, textiles according to their functional properties, aesthetic qualities. 

• investigate and analyse a range of existing products. 
• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. 
• understand how key events and individuals in design and technology have helped shape the world. 

Technical knowledge: 
• apply their understanding of how to strengthen, stiffen and reinforce more complex structures. 
• understand and use mechanical systems in their products. 
• understand and use electrical systems in their products. 
• apply their understanding of computing to program, monitor and control their products.

Children learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation. 

Curriculum information


Year group 




Year 7 

Design and Making Skills 

·     Construction lines 

·     Grid method 

·     Colour, tone and texture 

·     Oblique – products 

·     Rendering 

Design and Making Skills 

  • Health & Safety 
  • CAD/CAM 
  • Timbers 
  • Papers and Boards 

Design and Making Skills 

·     Packaging 

·     Product Analysis 

·     Design Specification 

Year 8 

Design and Making Skills 

  • Isometric Sketching and projection
  • Render and shading 
  • Colour, tone and texture 
  • Explore a context 
  • Focused research 
  • The work of others 
  • Biomimicry



Design and Making Skills 

  • Design ideas 
  • Timbers 
  • Polymers Theory 
  • Sustainability and the 6 R’s 
  • Papers and boards 
  • CAD/CAM 
  • Assembly of parts 
  • Test and Evaluate 



Design and Making Skills 

·     Health & Safety 

·     Tools & Machinery 

·     Smart Materials 

·     Anthropometrics and Ergonomics 

·     Programming 

·     Modelling 

·     Types of motion 

·     Levers and linkages 

·     Pulleys, cranks, chains and sprockets 


Sustainable Textiles 

·     Famous fashion companies 

·     Social and cultural issues 

·     Textiles Theory and modelling 

Year 9 

Design Skills 

·     3D Drawing techniques 

·     Exploded drawings 

·     Orthographic drawings. 

·     Rendering Skills 

·     STEM Challenge 


Making Skills 

·     Exploring a context 

·     Forces and Stresses 

·     Properties and enhancing materials 

·     Structures 

·     Designer collaboration 

·     Modelling 

Design Skills 

·       Initial design ideas 

·       Prototyping 

·       Research & exploration 

·      Manufacturing equipment 

·       Design ideas 


The Work of Others 

·      Famous Designers 

·      Design eras 

·      Companies 


Making Skills 

  • Construction of a product
  • Joining methods 
  • Making out and cutting techniques 
  • Finishing techniques

Design Skills 

·     CAD 

·     Production plan 

·     Manufacturing 

·     Testing & feedback. 

·     STEM Challenge 


Making Skills 

  • CAD CAM Project

·         Fusion 360 

·         2D Design 

·         Laser cutting 

·         3D printing 

·         Assembly


Year 10 Product Design 

Core Principles


Design Skills 

  • 1pt Perspective 
  • 2pt Perspective 
  • Organic forms


New and emerging technologies

  • Industry and enterprise
    • People, culture and society
  • Materials overview 


Technical Principles

  • Materials sources and origins
  • Types and properties
  • Conversion
  • Commercial processes
  • Ecological challenge/6 R’s








Focus Design and Making Principles


New Materials 

  • Modern materials 
  • Smart materials
  • Composites


Independent Design and Make Project 1 (Teacher Led) 

  • Investigating the design context 
  • Producing a design brief and specification
  • Generating design ideas 
  • Primary and secondary research
  • Anthropometrics and ergonomic
  • Product analysis
  • Communicating design Ideas


CAD / modelling techniques / working drawings

Independent Design and Make Project 1 (Teacher Led) 

·       Developing design ideas 

·       Making a prototype 

·       Analysing and evaluating 


Independent Design and Make Project 2 (NEA) 

·       Investigating the design context















Year 11 Product Design

Independent Design and Make Project 2 (NEA) 

  • Investigating the design context 
  • Producing a design brief and specification 

·       Generating design ideas  




Independent Design and Make Project 2 (NEA) 

  • Developing design ideas 
  • Making a prototype 
  • Analysing and evaluating 








Year 10 


·  Engineering materials and properties 

·  Engineering processes 

·  Engineering components 

·  Comparing materials, processes and components with alternatives. 

·     Dismantling and assembling engineering products 

·     Measuring engineering components 

·     Identifying surface marks and describing signs of wear and degradation. 

·     Describing how components fit together 

·     Interpreting Engineering brief 

·     CAD 3D component 

·     Manufacturing processes 

·     Testing and evaluating 



I have learned how to problem solve as part of a team.
Year 9 student
I really enjoy the opportunity to design and make my own products.
Year 8